If everyone in the map sucks - including the Luxon, than a (SINGLE!!) Kurzick monk is able to negate all the Kurzick crappy bars. There is no single bar for a Luxon that would be able to achieve that.
I know, because I've been playing my monk lately as a Kurzick.
It's amazing how few monks actually show up at FA for the Kurzicks though. I recently joined a kurz guild (leaving my old Luxon one) and have been fighting kurz and it's no wonder winning as Luxon became quite easy.
The odds are stacked against them, but the Luxons generally have a monk or some kind of healer that can keep the turtles alive against the single ranger trying to bring them down.
But the kurzicks tend not to have anything that can keep any of the important NPCs alive and when you do see a monk, you cry out in pain when you see him use Healer's Boon, Orison of Healing or Ray of Judgement.
Edit: I need to clarify something;
I do not think FA is balanced. It is horribly skewed in favour of the Kurzicks. It's just unfortunate that this goes unnoticed due to the level of skill played by the kurzicks and the level of skill in FA in general.
Defy Pain, Healer's Boon, Healing Signet, Heal Other and Stoneflesh Aura are not good skills and are not suitable for FA or any form of PvP.
Last edited by Xenomortis; Sep 01, 2009 at 10:43 AM // 10:43..
NPC's builds on FA are so broken that a single toucher can go and touch unguarded siege turtles to death. And then go for the commanders. Same goes for many builds. If you can't exploit that then maybe you deserve to lose.
Carrier defense? hits me with KD and teles me away from it whenever i get near a turtle...
The Faction War has been one of the worst-implemented ideas in Guild Wars. Roughly three years after they introduce it, people still expect updates and changes to the format. I hate to say it, but if it's not fixed by now, then it's never going to be fixed.
If you really wanted a balanced, fair, and non-exploitable arena, then the answer is to delete Fort Aspenwood and turn it into Snowball Arena where you can snowball fight 24 hours a day.
If you really wanted a balanced, fair, and non-exploitable arena, then the answer is to delete Fort Aspenwood and turn it into Snowball Arena where you can snowball fight 24 hours a day.
Snowball is just as imbalanced. Avalanche >>>>>>>>>> Yellow Snow
Well i may be a little upset about my last loss, but i've yet to be in a group with 2 monks... Monks are rare on Kurzick side you know.
I'm just suggesting that abusing 'non moving NPC' should be removed of FA... Luxons bringing MM and Kurzick cannot get rid of them ? no problem for me, but please make it so gunter doesn't happily stands into 210 damage and 8 secs burning... If you don't have some kinf of healing it's pretty game over...
Bug Fixes for Fort Aspenwood and Jade Quarry - We’ve identified a number of AI bugs in both formats—it's just a matter of getting the time for Joe to dig into them and see what can be done to fix them.
Not that it guarantees any changes to anything anyone in this thread has expressed distaste for, but who knows...
My guess is that it depends when you are playing.
Play during the EU-day, and no monks is quite common.
Play during the EU-nights, which makes it US-day, and it's not uncommon to get a BUNCH of monks.
My guess is that it depends when you are playing.
Play during the EU-day, and no monks is quite common.
Play during the EU-nights, which makes it US-day, and it's not uncommon to get a BUNCH of monks.
Hu maybe this then, i'm a EU based player and play generally on EU day times / early nights.
There are some decent turtle-griefing builds to be had with defy pain, often involving healing signet. Albeit you're still generally better off playing monk.
Quote:
Healer's Boon ... not suitable for FA or any form of PvP.
Riiiight. All those r9 balanced teams must be idiots.
All this talk about FA being "slightly" unbalanced makes me laugh. If kurz get one single player... repeat: *one* single player... that knows what he's doing luxon have no chance at all. And no, its not just Mo that can win kurz side alone.
And *that* is the reason why the player quality is so low on the kurz side: they usually win no matter what as there usually is one player that knows how to own the system and the rest of 7 just need to run around like headless chicken having the impression they actually did something well to have contributed to the win.
It's so unbalanced that is not even funny.
Last edited by Test Me; Sep 02, 2009 at 07:05 AM // 07:05..
Riiiight. All those r9 balanced teams must be idiots.
Ok, I was wrong there. I never play HA and only watch it a bit on obs mode. I'm surprised at HB being in it, but I hold that the rest of my list is true.
Well i may be a little upset about my last loss, but i've yet to be in a group with 2 monks... Monks are rare on Kurzick side you know.
I'm just suggesting that abusing 'non moving NPC' should be removed of FA... Luxons bringing MM and Kurzick cannot get rid of them ? no problem for me, but please make it so gunter doesn't happily stands into 210 damage and 8 secs burning... If you don't have some kinf of healing it's pretty game over...
You should be more specific, Monks are not really that rare in Kurzick FA. I get plenty of them on my teams. But they're, for the most part, all smite monks.
Quote:
Originally Posted by byteme!
Maybe the team mates you were playing with just sucked really really bad.
I tend more to believe that reason for loss than statuesque NPC's. But then again, I'm that obnoxious Word of Healing monk behind the door keeping that last elementalist alive to annoy you. :]
Last edited by AngeliqueSynner; Sep 02, 2009 at 02:27 PM // 14:27..
Reason: Spaces between words are a good thing. x__x
I take standard arena monk to this place a few hours before HA and GvG to warm up and get comfortable getting my APM up.
When playing the Luxon side...A lot of times I am the only person holding the team. Like I literally keeps the entire team + 2 turtles and random NPCS I can save. Seriously without me, no way for a Luxon team to win. A lot of times I hold at least 6 people alive + 2 turtles at the green gate; and we can not deliver the win. As stated earlier monks on the Luxon side can not negate the lack of skill your team has. Even no monks on Kurz team, if your team is not smart enough to snare runners you lose 90% of time. Try keeping up 8 people + 2 turtles + other 400 hp npcs by your self. Try it!
*Playing on Luxon side is certainly more entertaining as you have to do more shit. It's actually very good for warming up a stale pair of hands before HA to get you into this pwntastic infusing/prot groove*
On the Kurzick side...
1 monk can solely carry a team about over 9000 times easier. 1 good monk is enough to neutralize all of your team's horrible people. During HA downtime I once took a friend in with me and we ran HA backlines and we channel tanked the crap out of the Luxons (RC+HB in FA=nothing drops). Easiest win ever......
Upier I need to play with you sometimes BRB finding install disc
I can;t see why other people are complaining. This guy here ^^ has the right idea. The most fun outside of serious PVP for monking on the lux side. There is nothing more satisfying running back and forth between two turtles healing an entire team.
Actually FA is way easier for the luxons: sticking an healer to each turtle = win. That because they hit 200-300 on squishies and strip an enchantment, for the joy of eles, dervs and monks. On top of that luxons exploits roj,aoe and minion masters while kurzicks run bad bars.
Actually FA is way easier for the luxons: sticking an healer to each turtle = win. That because they hit 200-300 on squishies and strip an enchantment, for the joy of eles, dervs and monks. On top of that luxons exploits roj,aoe and minion masters while kurzicks run bad bars.
I think both sides are equally guilty of that. I've seen some pretty awful stuff, from a warrior spamming flare(luxon side) to a mesmer using hundred blades(kurz). In fact I don't know why people will create such useless builds if not for griefing purposes. Surely it's not possible to be that cluelessly stupid.
No he didn't, he just took out what you wrote! If what he said was wrong, then you what you said before was wrong too.
FA is easier for kurz for one fundamental reason which luxon have a much harder time in accomplishing, simple because of the way FA has developed. Luxon is setup to be the "attacking" team which requires a balance of killing stuff and protecting + healing team-mates. For this idea alone, which Kurzick only needs to protect and slow the luxon side-down have a much easier time overall.
Hell if the Luxon doesn't have a decent mesmer with enchant removal, then its gg against luxon's if the kurzick has 1 or 2 good monks.
IMO, FA really depends on how much offense/defense each side gets. Kurzicks need enough healing to keep the NPCs alive while still being able to kill turtles (though theoretically, 8 monks could just chain prots on gunther and win, but that will never happen.) Luxons need just enough healing to keep the turtles alive while having enough firepower to kill the NPCs. Rarely do I see Kurzick teams with no healers win, and rarely do I see Luxon teams with too many healers win.
It's all random and sometimes you can personally play perfectly and still lose because of poor team composition/leechers/idiots with terrible bars.
"The grass is always greener on the other side..."
However, mechanically, one or two kurzicks who know what they are doing can ultimately win the game via timeout (such as bonding, hiding NPC's behind gates, and turtle-stalling). That cannot happen on the luxon side, where one or two individuals can win it easily for the entire team. This will hopefully change with the PVP content update.
As far as the OP... there isn't anything stopping Kurzicks from AoEing back...
Me and a mate rolled monks and went Kurzick for the lols. Never lost a match, and my bar was horrid. It was echoing Mark of Protection, and his was just HB infuse. Luxons got to Gunther at about 1/4 of the bar in one game, and we just sat there protting and healing him up. I think two monks was an overkill as well, you can keep him up with one monk just sitting there healing him.
Seriously, it's just people all wanting to be pew pew damage I r teh magnificent legolas tee hee and then complaining because they lost with no healers. If you want to maxamize your chances at winning you know very well that you should roll a monk and just heal npcs. If you want to roll a damage thats fine but don't complain that the game is unbalanced.